Ball-Pen-Mania is a show case for the use at trade fairs to demonstrate VR as a training medium. Using a ballpoint pen as an example, it shows how VR can be used for interactive knowledge transfer and how action sequences can be trained in the virtual world.
An Augmented Reality app based on ARKit for iOS was developed for Christiani, a provider of teaching aids, which explains the structure and functionality of a training system. The app can be used in combination with the real physical machine as well as free of charge.
Concept: Torsten Fell and senselab.io
3D assets: Christiani and senselab.io
The AtomLab shows a maintenance sequence in a fictitious power plant, in which two workers have to cooperate and monitor each other in order to solve the maintenance task assigned to them. The structure uses HTC Vive’s room-scale tracking, and allows both players to be in the same room, real or virtual.
In addition, there is a tablet app that allows a trainer to track the progress and intervene in a supportive or challenging manner.
Our MolecularLab demonstrates how VR can be used to impart basic knowledge. The basics of chemistry and the structure of the most important organic molecules can be learned and explored in a playful way.
For use in sales and marketing, we develop the “VR House” for mobile VR platforms for our customer ViaR GmbH. In an interactive tour, different products from the SmartHome and energy supply sectors can be made immersively tangible.